When designing and building a web application, ensuring that it is responsive is paramount. A responsive application looks good and functions well on all screen sizes and devices. LINCS applications are being designed to be viewed in a wide range of ways: from tablets to laptops to whiteboard-sized interactive screens. It can be quite hard to achieve this level of responsiveness, but with the help of CSS tools, techniques, and frameworks, the task becomes a lot easier...
9 posts tagged with "UX"
View All TagsResearching and Designing for Actionability
The UX team has been conducting user research on LINCS tools to get them ready to move from development to production. So far, we have completed card sorts, usability tests, surveys, and interviews. This research has provided us with a wealth of information. However, if we want to translate what weâve learned into meaningful, productive changes to the toolsâ designs, we must keep actionability at the centre of our research practice...
Stand-ups for Software Development
When I began my first co-op placement, I had no idea how software development worked in a professional environment. Previously, my experience had only been in the classroom, where my classmates and I developed software for assignments. When I moved into a professional context, I was exposed to new ways of collaborating, among them stand-up meetings, or stand-ups...
The Design Deep Dive
During my time at LINCS, the UX team has laid the groundwork for implementing an intuitive and effortless user flow for ResearchSpace. To accomplish this, we have conducted numerous user and usability tests, interviews, and card sorts.
Working on ResearchSpace was my first real experience in the world of UI/UX. It was also my first time working on a design team, and I was blown away by the talent of my peers...
Speaking in Different Languages: Working Across Groups and Disciplines
The situation is this: youâve been asked to design a way for a researcher to easily move between two tools. You familiarize yourself with both tools, learn about the known issues, and read about whatâs already been tried. You spend a few days deciding on the best way to get from point A to point B. You spend a few more days designing how it will look. Finally, you unveil your prototype in a meeting with the development team ... only to find out that moving between the tools is not technically possible. Or that it would take too long to build your design. Or that moving between tools opens up new issues on the back end.
How do you go forward? ...
Two Roads Diverged in a Tube Map, and I Took the One Less Followed
The road to UX for me has been long and winding, and I, much like the LINCS users in the Tube Map in Figma, have found myself at various stations along the way, assessing where I should go next. Initially studying Life Sciences at University of Toronto, I made the switch after first year to a specialism in Sociocultural Anthropology. Upon graduation and unsure where to go with my career, I began a Masters of Public and International Affairs at University of Ottawa. I quickly realised that I was too passive by nature to be a diplomat, and I lacked the passion for politics that many in my cohort shared. What I really wanted was something related to my background in Anthropology.
And so, enter UofTâs Faculty of Information...
User-Centric Problem Solving
Before becoming a UX Design student at University of Toronto, I used to solve a problem just by identifying what the problem was and then coming up with a band-aid solution. However, over a period of time, I realized that by using such an approachâopting for the easiest solutionâI was often actively ignoring the real problem and sometimes even allowing it to worsen...
Invisible Design
âMost people make the mistake of thinking design is what it looks like. People think itâs this veneerâthat the designers are handed this box and told, âMake it look good!â Thatâs not what we think design is. Itâs not just what it looks like and feels like. Design is how it works.â - Steve Jobs
If you are a developer, designer, or a creative individual interested in design, you are probably familiar with the phrase âgood design is invisible.â Everything is designedâthere is thought behind every project or productâbut only a few things are designed well. When design is done poorly everyone tends to notice its flaws, but when design is done well it usually goes unnoticed...
Design Frolics and Demystifying User Interface Design
I (Kathleen) was introduced to user interface design at the start of my post-secondary education with Software Design 1, the first class on the first day of my first (ever) semester. I crowded into a lecture hall with 150 other people, each of us more nervous and unsure than the last, and sat down to find out just what exactly was a degree in Software Engineering going to look like. It began with a warm introduction and then launched into a 45-slide PowerPoint on the twelve principles of design...